using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BomberManServer.Gaming.Socket;
using BomberManServer.Gaming.Object;
namespace BomberManServer.Gaming
{

    public class PlayerState
    {
        public uint playerID { get; private set; }
		public ConnectionWatcher.ConnectionState state { get; set; }
		
		public PlayerState(Player player)
		{
			this.playerID = player.id;
			this.state = ConnectionWatcher.ConnectionState.DISCONNECTED;
		}
    }
	
}